Practical Game Development in Unity 4: Level 2.1
Practical Game Development in Unity 4: Level 2.1

Description :
Welcome to Practical Game Development in Unity 4: Amount 2.1!
His series is all about the approach to utilizing the tools made available in Unity 4 to us to make our own video game! Over the course of the VTM, we’ll make a 3D match – finish with weapon controls and spaceship motion. We’ll show everything from a participant controller all the way to implementing custom sounds – both 2D and 3D – and – polishing the game up with a menu program complete with high scores! In addition, we’ll build a navigation system, a targeting HUD, and even a few particle effects that are spiffy!
Level 2.1 is the first in a collection of training products centered around the creation of a open globe 3D space game. The sport we put in this series will serve as the foundation of our endeavors in this series!
Why Learn Unity?
Unity is the fastest growing game engine in the marketplace – favored the largest game development companies and by the indie studios . Unityextensible’s flexible, editor and also component-oriented architecture lends itself well to the development of any game or simulation imaginable!
Although there is a pro version of italmost all of the features that make it one of the primary game-development platforms are readily available for both non and commercial usage absolutely free!
What will you learn?
We will be putting together a waypoint based game using the following attributes:
– Freelancer-style player controller and weapons system
– A targeting HUD used to identify the next waypoint in the game
– Additional HUD elements for player health, current speed, and time left
– Both 2D and 3D sounds – including an engine sound with a variable pitch depending on speed
– An endless asteroid field manager
– Basic, scalable, menu system
– High score management and persistence
– The ability to construct multiple levels
Although the length of the game’s creation, we’ll solve common challenges that come up through game development: such as modularity of our code collision detection, resource management, and the interaction between different game items.
What you need to follow along
A basic understanding of Unity:  We won’t be covering elementary topics such how components work or exactly what a game thing is. If you haven’t ever touched Unity, we recommend you check out Practical Game Development at Unity 4: Level 1. However, this series is excellent for people who know their way but may nonetheless be uncomfortable about how to use its different tools and techniques.
Beginner-level Understanding of C#: The bulk of code we will write will be relatively simple C#. In the few cases where more advanced features are utilized, the purpose of the code will be very apparent and provide for a great learning experience for beginner developers who wish the explore the language further.
Unity Standard: We’ll be version of Unity, using the conventional, free. If you haven’t already, be certain to grab the latest edition of the editor from the Unity site:
Visual Studio or MonoDevelop:We’ll use Visual Studio 2013 using ReSharper 8. But you’ll have the ability to follow along with any edition of Visual Studio (even the complimentary state variants ) from 2010 onwards – or using the free and open source MonoDevelop setup that comes bundled together with Unity.
Optional – SourceTree: We recommend that developers working on any job, small or large, use source control. GIT is a great choice since it is free, widely supported, and does not require any services to use. We’ll use the SourceTree merchandise to handle our GIT repository. We do very much believe that getting into the practice of using source control is important; although this is an optional step which could possibly be skipped.
Future series
We will be using this job as the foundation for a larger game which will be developed within the course of video series. Later on, we’ll be incorporating multiple businesses, ship-customization, AI, radar, trade lanes, open-world gameplay and much more! So be sure to check out this series, and keep tuned for upcoming releases!
Who this course is for:
  • Beginner-level programmers who want to learn how to create games using Unity
  • People who have used Unity to some extent, but want to explore new techniques for authoring games
Requirements :
  • Beginner-level understanding of C#
  • Unity Standard (the free edition) available on Unity’s homepage
  • Visual Studio or MonoDevelop (which comes bundled, free, with Unity standar
What you will learn :
  • Learn how to build a complete game in the Unity3d game engine!
  • Tie everything together in a comprehensive package that may be deployed to iOS Android, MacOS, Windows and the web!
  • Understand Unity’s component-oriented architecture to create assets!
  • Learn the basics of Unity’s particle engine to create effects for our match!

Post a Comment

Previous Post Next Post