Unity: 2D Game Development
Unity: 2D Game Development


Description :
This class will teach you exactly what you need to understand in order to make a 2D sprite-based game in Unity editor version 5.6 (Latest Beta version now ). The techniques will be the very same ones that I used to make my game Heart Battle for portable and PC devices. Currently the course in advance, it will be completed in the month and should be updated from time to time with relevant content then as well. The finished course listing should look something like this once done.
2D Sprite Game Development in Unity
Understanding the Scene and Game Interface
  • Scene Hierarchy
  • What kinds of assets will you Want to make a Match (PNG Sprites, MP3 / WAV Audio)
  • Organizing Your Project
  • GameObjects and Transforms
  • Tags and Layers
  • Camera
  • Canvas Box / Circle / Polygon Colliders & Rigid Bodies (in Activity Also ) \
  • Controlling Canvas Positioning (Anchors etc) Text Components Buttons Sliders Menu Screens Canvas Groups and Scalers
  • Audio Resources and Audio Listeners
Animation
  • Cutting Sprites for Use in Game Animations
  • Cartoon Functions
  • Override Cartoon Functions
  • Player Animation (Animation / Animator) Animation Trees)
Scripting
  • Setting Up Scripter of Choice for Unity (Visual Studio etc)
  • MonoBehaviours and Unity Lifecycle
  • Player Control Scripting
  • Instantiating Game Objects via Script
  • Ray casts along with Collision Detection
  • Deliver / Broadcast Message
  • Assembling a Screen Fader (Likely Comprise my script)
  • Save / Load System (Assess Asset Store for Example)
  • Coroutines
  • Defining and Activating Events
  • UnityEvents and Reorderable Event Lists
  • Editor Menu Items Shifting Scenes
Services :
  • Adding Ads to Game 
  • Enabling Collaboration 
  • Cloud Build
Configuring for Export :
  • Building Project Settings
  • Mobile / Other Exports
Extra Scripts
  • OpenGameArt and Using Creative Commons Assets
  • Importing Materials through the Asset Store
  • Pixel Perfect Camera Scripts 
  • Vice Package 
  • Pause Button 
  • Tiled2Unity 
  • Unity IAP
External Tools that May Help
  • Pyxel Edit
  • Sprite Illuminator
  • GIMP / Photoshop
  • Audacity
Who this course is for:
  • Enthusiast gamers who want to give making their own game a shot after playing other people’s games.
  • Developers or aspiring game desiginers interested in making a 2D game project and willing to do some C# scripting
Requirements
  • You should know basic programming or scripting to complete this course. We’ll be using C#.
  • Knowing how to work in graphic and audio editors will help you out. You can also navigate online for your art assets.
What you’ll learn
  • Create a 2D game exportable for multiple platforms including Android, iOS, and Windows
  • Work within the Unity editor to streamline game design and editing processes.
  • Import and use sprites, sound effects, music, and other assets inside of your game

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